AoeStats
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Black Forest

509659852Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 14m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Bulgarians · China
1241
+12
1161
+15
🇨🇳 Spanish · China
1153
+16
🇧🇷 Khmer · Brazil
1124
+17
🇲🇽 Romans · Mexico
1171
-16
🇪🇸 Dravidians · Spain
1144
-15
🇫🇷 Portuguese · France
1140
-15
🇧🇷 Danes · Brazil
1131
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 928 9:18 — — ⚔ Archer Rush
50 717 11:09 — — ⛏ Fish Boom FC
38 541 10:01 — — ⛏ Fast Castle
30 426 10:51 — — ⛏ Fish Boom
21 306 11:27 — — ⛏ Fish Boom
20 279 12:33 — — ⛏ Fish Boom FC
17 243 13:05 — — ⛏ Fish Boom
12 175 12:16 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
2,975 1,830 685 160 5,650 5,330
3,150 1,700 200 0 5,050 5,496
3,000 1,525 250 0 4,775 5,322
2,850 977 250 0 4,077 4,476
2,850 660 200 0 3,710 3,979
2,025 1,375 50 0 3,450 4,600
1,600 1,250 50 0 2,900 4,397
1,500 1,206 50 125 2,881 3,662
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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