AoeStats
← Royal Yakuza

Baltic

510989636Analyzed
2v2 RM · 10h ago on Oct 3, 2026· 48m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Vikings · Czechia
1456
+12
🇧🇪 Varangians · Belgium
1370
+16
🇷🇺 Varangians · Russia
1461
-17
🇮🇹 Wu · Italy
1281
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 2,083 12:44 18:23 29:47 ⛏ Fish Boom FC
40 1,925 10:57 22:17 33:36 ⛏ Fish Boom into Fire Galleys FC
40 1,933 12:14 18:10 37:43 ⛏ Fish Boom FC
35 1,687 10:36 22:42 36:30 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
24,625 17,854 18,825 1,500 62,804 65,748
25,045 17,412 14,930 3,360 60,747 70,813
23,155 18,423 13,200 2,385 57,163 62,893
14,635 21,648 10,085 2,935 49,303 55,315
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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