AoeStats
← Royal Yakuza

Arena

510170808Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 52m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1471
+9
🇧🇪 Varangians · Belgium
1351
+14
🇪🇸 Vietnamese · Spain
1349
+14
🇧🇬 Italians · Bulgaria
1342
+14
🇹🇷 Spanish · Türkiye
1324
-13
🇦🇺 Britons · Australia
1319
-13
🇹🇷 Khmer · Türkiye
1318
-13
🇹🇷 Turks · Türkiye
1282
-12
Player eAPM Actions Feudal Castle Imperial Opening
59 3,101 11:24 14:49 34:29 ⛏ Fast Castle
47 2,456 11:15 14:39 31:01 ⛏ Fast Castle
46 2,413 10:19 14:31 27:27 ⛏ Fast Castle
40 2,115 11:43 15:26 23:02 ⛏ Fast Castle
40 2,093 10:39 14:20 28:54 ⛏ Fast Castle
38 1,992 12:23 17:00 21:54 ◆ FC into Fast Imp
38 1,987 10:51 14:56 33:13 ⛏ Fast Castle
29 1,537 10:52 16:17 42:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
35,000 19,497 24,930 3,770 83,197 93,334
37,595 11,530 19,685 4,215 73,025 84,814
28,805 28,050 11,140 1,235 69,230 73,872
31,375 15,055 15,915 3,660 66,005 77,910
28,085 28,543 5,550 2,605 64,783 73,033
32,865 17,555 9,270 3,635 63,325 65,495
13,950 15,545 10,330 1,405 41,230 46,725
10,275 11,308 6,645 1,845 30,073 30,463
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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