AoeStats
← Royal Yakuza

Arena

510112320Analyzed
3v3 RM · 4d ago on Sep 29, 2026· 54m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Varangians · Belgium
1322
+14
🇩🇪 Spanish · Germany
1250
+17
🇧🇷 Cumans · Brazil
1209
+18
🇹🇼 Poles · Taiwan
1291
-17
🇹🇼 Japanese · Taiwan
1274
-17
🇹🇼 Spanish · Taiwan
1232
-15
Player eAPM Actions Feudal Castle Imperial Opening
54 2,953 10:32 14:15 28:02 ⛏ Fast Castle
51 2,782 10:19 14:59 29:18 ⛏ Fast Castle
45 2,428 10:48 15:24 26:58 ⛏ Fast Castle
41 2,238 11:06 15:07 33:47 ⛏ Fast Castle
41 2,238 10:18 15:01 26:09 ⛏ Fast Castle
24 1,314 9:02 23:33 37:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
79,930 24,425 28,420 3,700 136,475 142,264
36,920 28,585 13,145 2,650 81,300 84,776
32,870 13,843 17,125 4,555 68,393 77,776
27,410 21,580 15,305 2,900 67,195 68,747
20,240 20,140 7,100 1,950 49,430 51,177
11,420 13,760 11,020 950 37,150 44,606
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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