AoeStats
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Nomad

509170044Analyzed
4v4 RM · 8d ago on Sep 25, 2026· 67m 44s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Malay · Germany
1496
+14
🇩🇪 Khmer · Germany
1452
+15
🇫🇷 Persians · France
1410
+17
🇨🇿 Japanese · Czechia
1406
+17
🇨🇿 Persians · Czechia
1500
-18
🇹🇼 Celts · Taiwan
1447
-16
🇦🇷 Koreans · Argentina
1428
-15
1388
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 3,420 12:40 21:00 37:46 ⛏ Fish Boom FC
48 3,238 12:16 22:24 41:37 ⚔ Towers FC
39 2,652 14:04 17:11 36:49 ⛏ Fish Boom FC
35 2,388 13:53 21:00 41:18 ⛏ Fish Boom into Fire Galleys FC
34 2,295 12:17 18:38 43:11 ⛏ Fish Boom FC
27 1,806 11:50 18:30 41:28 ⛏ Fish Boom FC
24 1,647 14:24 18:37 46:35 ⛏ Fish Boom FC
24 1,625 13:21 18:23 — ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
23,515 55,998 26,230 2,500 108,243 119,198
49,535 26,800 23,160 4,670 104,165 131,013
31,840 39,620 19,165 5,785 96,410 100,002
18,750 26,458 16,405 7,880 69,493 81,581
32,020 27,593 3,070 4,510 67,193 72,007
28,035 19,585 16,210 2,050 65,880 81,760
28,095 17,237 7,270 4,970 57,572 63,301
13,135 11,727 2,675 1,995 29,532 30,497
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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