AoeStats
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Baltic

510461749Analyzed
2v2 RM · 21h ago on Oct 1, 2026· 37m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Varangians · China
990
+12
🇨🇳 Armenians · China
989
+12
🇦🇺 Bulgarians · Australia
928
-13
🇺🇸 Khmer · United States
866
-11
Player eAPM Actions Feudal Castle Imperial Opening
29 1,095 11:51 17:48 31:22 ⛏ Fish Boom FC
28 1,057 11:16 14:55 — ⛏ Fast Castle
23 861 10:03 19:39 — ⚔ Fish Boom FC into Scouts
23 856 13:30 18:31 34:01 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
12,280 11,283 3,180 1,550 28,293 31,860
11,150 10,720 4,385 1,575 27,830 31,538
9,490 11,788 4,515 1,635 27,428 30,430
9,130 9,435 4,175 325 23,065 27,271
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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