AoeStats
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Arabia

509209718Analyzed
2v2 RM · 6d ago on Sep 25, 2026· 52m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Bulgarians · Australia
914
+14
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913
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🇨🇴 Varangians · Colombia
898
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🇨🇴 Muisca · Colombia
852
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,086 11:07 23:42 44:09 ⚔ Scout Rush
25 1,301 10:20 25:18 42:25 ⚔ Scout Rush
21 1,101 11:53 28:54 — ⚔ Champi Rush
16 837 10:36 26:12 42:17

Resources

Player Food Wood Gold Stone Spent Collected
20,730 13,715 8,650 3,150 46,245 51,745
17,460 6,682 11,570 2,050 37,762 44,507
14,240 10,249 3,295 1,700 29,484 31,652
13,040 9,926 4,865 1,190 29,021 29,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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