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MegaRandom

510163911Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 68m 41s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Gurjaras · Hong Kong SAR China
1151
+15
1132
+16
🇨🇴 Khmer · Colombia
1110
+17
🇷🇴 Byzantines · Romania
1084
+18
🇺🇸 Chinese · United States
1293
-23
🇩🇪 Armenians · Germany
1190
-19
🇬🇧 Vikings · United Kingdom
1028
-12
🇺🇸 Teutons · United States
1023
-12
Player eAPM Actions Feudal Castle Imperial Opening
47 3,235 9:49 16:12 33:45 ⛏ Fast Castle
39 2,687 13:21 32:47 37:06 ⚔ Fish Boom into M@A
36 2,446 12:07 16:20 39:41 ◆ FC into Galleys
33 2,283 9:53 24:13 43:30 ⚔ Fish Boom into Towers
32 2,187 9:59 16:21 33:13 ◆ FC into Fire Galleys
26 1,776 10:03 16:07 33:40 ⛏ Fast Castle
25 1,746 10:22 23:04 50:17 ⚔ Archer Rush
24 1,636 10:56 15:19 46:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,745 34,663 32,550 1,150 123,108 143,370
24,040 38,990 18,285 810 82,125 84,243
32,905 28,455 15,590 2,690 79,640 102,679
31,540 23,365 15,385 5,285 75,575 80,700
21,400 28,406 19,415 6,300 75,521 118,123
26,820 28,729 8,220 1,700 65,469 68,050
19,180 20,190 17,875 3,640 60,885 67,256
21,600 16,225 8,900 4,525 51,250 57,585
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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