AoeStats
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Pilgrims

508844304Analyzed
4v4 RM · 7d ago on Sep 24, 2026· 36m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
875
+17
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Player eAPM Actions Feudal Castle Imperial Opening
39 1,417 9:56 21:49 — ⛏ Fish Boom FC
35 1,262 12:07 20:46 — ⛏ Fish Boom into Fire Galleys into Galleys FC
27 996 11:04 19:49 — ⚔ Fish Boom into M@A FC
20 726 11:53 20:42 — ⚔ Fish Boom into M@A FC
16 600 12:31 19:12 — ⛏ Fish Boom FC
15 553 10:01 17:35 — ⛏ Fish Boom FC
11 398 13:39 — — ⚔ Fish Boom into Galleys into Archers into Skirms
5 197 — — —

Resources

Player Food Wood Gold Stone Spent Collected
8,960 11,350 4,000 300 24,610 31,069
11,370 6,445 4,640 855 23,310 27,708
7,825 9,985 3,805 575 22,190 26,959
8,490 7,535 3,985 1,635 21,645 23,346
8,125 7,285 1,305 3,000 19,715 24,391
7,360 5,985 1,985 1,600 16,930 17,339
3,200 5,040 1,460 110 9,810 10,642
500 50 0 0 550 715
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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