AoeStats
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Lombardia

508831620Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 25m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Turks · Türkiye
767
+14
🇨🇦 Khmer · Canada
762
+15
🇨🇿 Varangians · Czechia
756
+15
🇨🇳 Armenians · China
718
+16
🇺🇸 Goths · United States
831
-19
🇺🇸 Bulgarians · United States
825
-51
🇨🇳 Byzantines · China
634
-11
🇫🇷 Huns · France
629
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 567 11:13 — —
20 520 13:35 — —
16 413 10:47 19:31 — ⛏ Fast Castle
10 253 11:04 22:43 — ⛏ Fast Castle
9 226 9:18 18:35 — ⛏ Fast Castle
9 231 9:18 — —
8 210 14:16 — —
7 190 13:49 18:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,200 3,895 200 300 10,595 12,376
5,355 3,875 1,240 100 10,570 12,775
5,415 3,395 615 0 9,425 11,624
4,875 3,285 250 200 8,610 10,127
4,150 2,035 745 650 7,580 7,665
2,650 1,970 0 0 4,620 6,428
2,675 1,125 0 310 4,110 6,369
1,745 915 40 0 2,700 3,192
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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