AoeStats
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Nomad

508486498Analyzed
4v4 RM · 11d ago on Sep 22, 2026· 31m 35s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Italians · United States
1427
+16
🇳🇴 Japanese · Norway
1404
+17
🇸🇪 Koreans · Sweden
1392
+17
🇺🇸 Malay · United States
1366
+18
🇨🇳 Danes · China
1500
-20
🇨🇳 Khitans · China
1482
-20
🇨🇳 Berbers · China
1380
-15
🇨🇳 Mongols · China
1331
-13
Player eAPM Actions Feudal Castle Imperial Opening
33 1,051 14:31 23:18 — ⛏ Fish Boom into Fire Galleys into Galleys
32 1,023 13:28 19:28 — ⛏ Fish Boom into Galleys FC
32 1,010 12:01 20:26 — ⚔ Fish Boom into Scouts
30 945 12:41 18:07 — ⛏ Fish Boom FC
27 847 11:41 22:37 — ⛏ Fish Boom into Fire Galleys FC
26 819 12:53 16:46 — ⛏ Fish Boom FC
20 631 14:52 18:53 — ⛏ Fish Boom FC
7 213 — — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
7,750 10,175 2,045 1,500 21,470 25,012
7,800 9,990 2,940 400 21,130 21,331
5,550 6,790 1,325 1,825 15,490 17,095
6,460 7,160 1,265 415 15,300 16,086
5,725 4,706 1,415 950 12,796 13,437
6,875 3,881 575 1,340 12,671 13,326
7,550 3,753 880 200 12,383 14,721
600 525 50 0 1,175 1,044
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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