AoeStats
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Fortress

508860918Analyzed
4v4 RM · 8d ago on Sep 24, 2026· 37m 23s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Gurjaras · Japan
1737
+19
🇨🇳 Mongols · China
1696
+21
🇨🇳 Koreans · China
1617
+24
🇨🇳 Bengalis · China
1578
+24
🇦🇷 Lithuanians · Argentina
1852
-24
🇮🇹 Turks · Italy
1832
-23
🇬🇧 Berbers · United Kingdom
1776
-21
🇨🇿 Varangians · Czechia
1749
-20
Player eAPM Actions Feudal Castle Imperial Opening
56 2,091 7:37 11:11 23:58 ⛏ Fast Castle
54 2,020 6:16 10:40 23:23 ⛏ Fast Castle
52 1,939 8:27 12:17 28:43 ⛏ Fast Castle
47 1,742 7:30 11:00 24:40 ⛏ Fast Castle
39 1,475 7:09 10:44 24:51 ⛏ Fast Castle
38 1,416 7:18 11:12 24:56 ⛏ Fast Castle
35 1,323 7:36 11:10 25:13 ⛏ Fast Castle
33 1,231 7:53 11:33 24:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,670 13,618 16,610 1,785 59,683 66,044
20,265 21,230 12,175 3,185 56,855 59,803
23,000 14,295 15,605 1,090 53,990 60,278
23,540 12,175 13,960 1,840 51,515 53,897
19,830 12,880 12,495 995 46,200 52,035
14,875 19,920 6,800 2,335 43,930 46,109
15,050 16,911 9,330 2,405 43,696 49,348
15,880 13,285 5,950 1,860 36,975 40,132
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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