AoeStats
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Nomad

510137408Analyzed
3v3 RM · 2d ago on Sep 29, 2026· 8m 12s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Huns · China
1217
+15
🇨🇳 Varangians · China
1159
+17
1135
+18
🇲🇽 Sicilians · Mexico
1214
-18
🇹🇼 Celts · Taiwan
1209
-18
🇮🇳 Goths · India
1130
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 301 — — —
27 224 — — —
25 207 — — — ⛏ Fish Boom
23 186 — — —
18 145 — — — ⛏ Fish Boom
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 900 50 100 1,800 1,065
1,150 375 50 100 1,675 993
650 800 50 100 1,600 958
400 875 50 100 1,425 875
600 450 50 100 1,200 514
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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