AoeStats
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Arena

509001934Analyzed
3v3 RM · 8d ago on Sep 25, 2026· 93m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Teutons · Chile
936
+11
🇨🇱 Varangians · Chile
892
+13
829
+15
🇺🇸 Bohemians · United States
851
-14
🇺🇸 Bohemians · United States
837
-14
🇺🇸 Bohemians · United States
759
-11
Player eAPM Actions Feudal Castle Imperial Opening
25 2,285 11:20 16:04 53:05 ⛏ Fast Castle
24 2,251 12:06 16:04 47:56 ⛏ Fast Castle
22 2,089 10:24 16:06 30:09 ⛏ Fast Castle
20 1,836 11:21 17:01 36:12 ⛏ Fast Castle
13 1,167 11:50 20:14 31:41 ⛏ Fast Castle
13 1,195 11:51 15:44 34:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
49,815 58,145 41,395 3,550 152,905 197,113
53,155 54,325 33,985 5,255 146,720 154,466
63,495 63,360 11,735 3,785 142,375 155,466
43,225 31,910 27,865 6,465 109,465 195,071
44,370 22,588 29,635 3,020 99,613 131,138
36,565 39,200 14,290 5,050 95,105 96,729
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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