AoeStats
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Coastal Forest

510579539Analyzed
2v2 RM · 20h ago on Oct 1, 2026· 42m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Jurchens · France
1948
+18
🇨🇭 Cumans · Switzerland
1564
+30
🇩🇪 Saxons · Germany
1975
-24
🇦🇹 Berbers · Austria
1950
-24
Player eAPM Actions Feudal Castle Imperial Opening
74 3,111 9:40 26:50 37:25 ⚔ Fish Boom into Scouts
55 2,317 23:27 33:25 38:35 ⛏ Fast Castle
54 2,259 9:41 17:15 40:56 ⚔ Fish Boom FC into Scouts
51 2,139 11:11 26:15 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
19,485 25,082 9,690 900 55,157 64,346
16,375 9,646 5,440 500 31,961 37,398
11,475 12,139 3,545 2,485 29,644 31,194
12,370 11,388 4,230 1,075 29,063 30,479
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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