AoeStats
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Arena

509478184Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 46m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1239
+16
🇵🇱 Berbers · Poland
1236
+16
🇲🇽 Burgundians · Mexico
1266
-18
🇲🇽 Danes · Mexico
1191
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,885 10:51 14:22 28:48 ⛏ Fast Castle
35 1,633 11:15 15:51 31:42 ⛏ Fast Castle
29 1,354 11:54 16:21 31:55 ⛏ Fast Castle
28 1,319 10:54 15:20 32:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,115 14,480 10,720 2,005 57,320 58,093
21,840 12,820 12,950 1,500 49,110 53,055
18,735 14,435 9,030 3,100 45,300 59,816
12,025 12,584 6,975 2,215 33,799 36,698
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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