AoeStats
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Pilgrims

509468015Analyzed
2v2 RM · 6d ago on Sep 26, 2026· 53m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
1251
+15
🇲🇽 Persians · Mexico
1174
+17
🇺🇸 Byzantines · United States
1218
-16
🇺🇸 Danes · United States
1217
-16
Player eAPM Actions Feudal Castle Imperial Opening
53 2,857 10:57 14:28 31:28 ⚔ Fish Boom FC into Towers
38 2,015 9:41 21:03 38:00 ⚔ Fish Boom into M@A
37 1,962 10:34 18:41 30:57 ⛏ Fish Boom into Fire Galleys FC
29 1,537 10:33 16:31 40:06 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
27,270 27,042 24,190 4,575 83,077 85,675
28,570 20,428 17,080 4,010 70,088 74,061
21,870 21,572 13,300 3,740 60,482 64,268
13,005 17,642 12,340 4,310 47,297 49,580
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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