AoeStats
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Nomad

509463697Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 24m 57s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Malay · Mexico
1233
+18
🇲🇽 Persians · Mexico
1153
+21
🇮🇹 Vietnamese · Italy
1319
-22
🇨🇦 Saxons · Canada
1219
-17
Player eAPM Actions Feudal Castle Imperial Opening
37 920 12:18 15:52 — ⛏ Fish Boom FC
37 922 12:49 19:08 — ⛏ Fish Boom FC
34 847 12:41 19:35 — ⛏ Fish Boom FC into Galleys
23 575 12:53 23:02 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
5,650 4,285 1,700 850 12,485 13,353
4,275 4,860 780 855 10,770 10,972
4,110 4,640 1,105 200 10,055 10,849
3,800 4,458 655 750 9,663 9,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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