AoeStats
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Nomad

510217297Analyzed
3v3 RM · 4d ago on Sep 30, 2026· 28m 37s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1372
+15
🇨🇱 Celts · Chile
1336
+16
🇵🇪 Vikings · Peru
1316
+17
🇦🇷 Malay · Argentina
1433
-19
🇩🇰 Varangians · Denmark
1316
-15
🇦🇷 Spanish · Argentina
1287
-14
Player eAPM Actions Feudal Castle Imperial Opening
34 970 14:26 18:31 — ⛏ Fish Boom FC
31 889 15:46 20:09 — ⛏ Fish Boom FC
30 853 13:30 18:48 — ⛏ Fish Boom FC
29 824 14:51 21:21 — ⛏ Fish Boom into Galleys FC
27 778 13:25 18:12 — ⛏ Fish Boom FC
17 475 14:22 23:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,555 8,205 700 425 15,885 16,949
4,270 5,689 1,390 225 11,574 12,597
4,725 4,533 860 990 11,108 11,269
4,115 3,113 705 685 8,618 8,523
3,550 2,754 350 900 7,554 7,891
3,500 2,755 250 875 7,380 9,131
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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