AoeStats
← Gott_Uncle

Nomad

509799661Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 39m 24s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Italians · Colombia
1376
+15
🇨🇱 Dravidians · Chile
1369
+16
🇨🇱 Danes · Chile
1337
+17
🇨🇱 Malay · Chile
1336
+17
🇧🇴 Persians · Bolivia
1402
-18
🇦🇷 Spanish · Argentina
1364
-16
🇦🇷 Lithuanians · Argentina
1348
-16
🇦🇷 Malians · Argentina
1324
-15
Player eAPM Actions Feudal Castle Imperial Opening
49 1,925 13:24 21:40 — ⛏ Fish Boom into Galleys FC
40 1,592 14:12 20:26 — ⛏ Fish Boom FC
38 1,496 13:15 22:09 33:29 ⛏ Fish Boom into Fire Galleys FC
38 1,491 13:39 17:50 — ⛏ Fish Boom FC
38 1,517 13:26 19:04 — ⛏ Fish Boom FC
35 1,385 14:54 19:14 — ⛏ Fish Boom FC into Fire Galleys
29 1,151 13:22 17:58 — ⛏ Fish Boom FC
28 1,093 13:17 21:30 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,805 14,476 7,150 3,080 40,511 43,092
10,790 14,820 3,915 3,300 32,825 32,328
12,870 8,148 5,365 1,785 28,168 27,895
7,050 10,336 3,735 1,935 23,056 25,167
7,580 8,859 2,920 1,800 21,159 22,298
8,620 7,866 2,205 1,060 19,751 20,846
7,825 6,448 830 1,825 16,928 17,322
8,055 5,743 1,545 990 16,333 17,838
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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