AoeStats
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Black Forest

510704332Analyzed
2v2 RM · 19h ago on Oct 2, 2026· 42m 13s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Malay · United States
1274
+14
🇬🇧 Malay · United Kingdom
1260
+15
🇧🇪 Saxons · Belgium
1244
-15
🇧🇪 Khmer · Belgium
1223
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 1,478 12:00 16:16 33:52 ⛏ Fast Castle
31 1,317 13:07 17:41 29:54 ⛏ Fish Boom FC
30 1,264 12:39 17:43 29:31 ⛏ Fish Boom FC
20 826 12:46 17:56 33:49 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
26,670 18,031 14,360 1,525 60,586 69,984
25,275 17,891 6,710 3,785 53,661 56,813
17,215 17,683 5,020 1,760 41,678 46,177
15,595 16,972 5,920 1,930 40,417 43,374
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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