AoeStats
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Four Lakes

510270573Analyzed
1v1 RM · 21h ago on Sep 30, 2026· 43m 20s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Goths · Australia
815
+18
🇫🇷 Saxons · France
869
-18
Player eAPM Actions Feudal Castle Imperial Opening
26 1,136 10:52 17:14 34:18 ⛏ Fish Boom FC
14 588 12:15 19:15 38:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
13,810 12,078 7,025 2,800 35,713 41,637
16,190 11,116 6,180 950 34,436 38,179
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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