AoeStats
← JamesNewstedd

Coastal Forest

510535617Analyzed
4v4 RM · 11h ago on Oct 1, 2026· 74m 4s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Tupi · Germany
1638
+12
🇩🇪 Japanese · Germany
1589
+14
🇩🇪 Khmer · Germany
1480
+19
🇩🇪 Franks · Germany
1202
+28
🇹🇼 Portuguese · Taiwan
1561
-19
🇨🇭 Bengalis · Switzerland
1548
-18
🇭🇰 Saxons · Hong Kong SAR China
1546
-19
🇳🇱 Hindustanis · Netherlands
1489
-17
Player eAPM Actions Feudal Castle Imperial Opening
58 4,326 8:38 27:25 52:07 ⚔ Archer Rush
53 3,894 11:04 14:56 41:12 ⛏ Fish Boom FC
46 3,375 8:31 27:10 39:31 ⚔ Archer Rush
41 3,053 9:25 22:28 38:13 ⚔ Scout Rush
37 2,774 10:01 21:54 40:35 ⚔ Scout Rush
35 2,578 11:05 14:51 36:04 ⛏ Fish Boom FC
34 2,486 10:00 18:20 35:22 ⛏ Fish Boom into Galleys FC into Fire Galleys
34 2,505 12:00 15:13 37:08 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
93,635 32,261 56,130 1,515 183,541 204,818
61,845 38,080 40,605 3,245 143,775 147,228
54,605 43,964 33,565 3,975 136,109 141,533
53,835 31,095 44,260 5,705 134,895 147,720
56,335 51,737 18,465 2,270 128,807 132,152
48,300 42,254 26,220 4,150 120,924 133,410
42,025 36,833 29,790 1,680 110,328 140,321
30,495 43,190 14,835 2,620 91,140 92,898
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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