AoeStats
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Fortress

510192972Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 99m 36s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Bengalis · Argentina
1555
+15
🇳🇱 Mongols · Netherlands
1482
+18
🇺🇸 Persians · United States
1465
+19
🇲🇽 Britons · Mexico
1462
+19
🇩🇪 Saxons · Germany
1633
-23
🇩🇪 Khmer · Germany
1521
-17
🇩🇪 Chinese · Germany
1493
-16
🇩🇪 Koreans · Germany
1453
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 4,604 9:03 13:04 25:39 ⛏ Fast Castle
46 4,597 9:04 12:52 29:45 ⛏ Fast Castle
40 4,008 7:50 11:28 27:56 ⛏ Fast Castle
34 3,386 8:01 11:44 25:03 ⛏ Fast Castle
30 3,003 7:34 11:42 25:27 ⛏ Fast Castle
27 2,717 7:49 11:48 27:35 ⛏ Fast Castle
25 2,485 8:49 11:39 24:17 ⛏ Fast Castle
24 2,420 7:32 11:41 26:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
90,720 71,211 46,660 6,470 215,061 253,691
116,935 37,306 53,600 4,160 212,001 232,875
40,745 98,295 52,550 5,270 196,860 214,480
88,060 22,215 49,725 2,915 162,915 242,531
22,770 81,445 52,080 5,345 161,640 174,904
55,940 69,002 26,490 4,655 156,087 180,763
56,085 30,745 66,295 2,650 155,775 222,592
30,390 52,795 38,305 2,875 124,365 155,386
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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