AoeStats
← JamesNewstedd

Arena

509731592Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 56m 45s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Vietnamese · United States
1562
+15
🇭🇰 Hindustanis · Hong Kong SAR China
1520
+17
🇵🇪 Aztecs · Peru
1483
+19
🇩🇪 Italians · Germany
1478
+19
🇩🇪 Shu · Germany
1623
-21
🇩🇪 Inca · Germany
1548
-18
🇩🇪 Sicilians · Germany
1508
-16
🇩🇪 Danes · Germany
1489
-15
Player eAPM Actions Feudal Castle Imperial Opening
65 3,681 11:31 15:28 30:04 ⛏ Fast Castle
36 2,061 10:42 20:02 32:56 ⛏ Fast Castle
35 2,003 8:16 19:25 30:24 ⚔ Towers FC
33 1,895 10:25 13:59 33:08 ⛏ Fast Castle
32 1,797 10:40 14:43 33:09 ⛏ Fast Castle
27 1,521 11:54 15:50 28:38 ⛏ Fast Castle
26 1,463 10:28 14:09 27:52 ⛏ Fast Castle
25 1,420 10:52 14:50 31:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,120 29,315 32,150 5,345 114,930 120,729
39,480 29,350 26,570 6,515 101,915 110,236
24,800 40,815 26,005 1,440 93,060 99,736
45,560 25,705 13,370 3,580 88,215 109,003
26,090 28,025 10,130 1,955 66,200 69,698
20,755 22,505 11,705 4,550 59,515 67,190
16,300 23,750 16,125 2,125 58,300 81,095
15,335 15,635 4,290 1,870 37,130 38,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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