AoeStats
← JamesNewstedd

Fortress

509707795Analyzed
4v4 RM · 3d ago on Sep 27, 2026· 74m 11s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Aztecs · United States
1530
+14
🇩🇪 Berbers · Germany
1500
+15
🇭🇰 Teutons · Hong Kong SAR China
1489
+16
🇹🇷 Goths · Türkiye
1466
+16
🇩🇪 Sicilians · Germany
1588
-19
🇩🇪 Tatars · Germany
1545
-18
🇩🇪 Saxons · Germany
1525
-17
🇩🇪 Slavs · Germany
1258
-7
Player eAPM Actions Feudal Castle Imperial Opening
45 3,338 7:39 12:25 27:12 ⛏ Fast Castle
39 2,918 7:21 11:19 26:45 ⛏ Fast Castle
38 2,810 7:28 11:37 26:32 ⛏ Fast Castle
35 2,614 8:44 12:27 27:12 ⛏ Fast Castle
34 2,534 7:37 11:14 26:18 ⚔ FC into Scouts
33 2,470 7:32 11:40 27:10 ⛏ Fast Castle
28 2,083 6:24 12:50 26:15 ⛏ Fast Castle
22 1,662 7:58 12:07 26:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
72,475 40,197 69,345 3,445 185,462 185,821
91,300 35,125 40,355 3,975 170,755 178,974
44,060 57,658 58,625 6,450 166,793 170,363
64,835 53,245 38,305 2,150 158,535 178,145
56,285 60,352 21,105 3,520 141,262 149,851
51,565 50,670 33,640 4,290 140,165 149,574
33,545 41,450 34,180 4,905 114,080 178,882
25,895 34,270 12,550 1,775 74,490 81,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.