AoeStats
← JamesNewstedd

Arena

509328182Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 48m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Wei · Pakistan
1589
+14
🇹🇼 Vikings · Taiwan
1457
+19
🇭🇰 Celts · Hong Kong SAR China
1447
+19
🇨🇳 Georgians · China
1408
+21
🇩🇪 Teutons · Germany
1670
-24
🇩🇪 Armenians · Germany
1563
-20
🇩🇪 Varangians · Germany
1468
-16
🇩🇪 Franks · Germany
1404
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 2,735 10:32 14:10 34:21 ⛏ Fast Castle
52 2,494 10:31 21:30 31:59 ⛏ Fast Castle
47 2,256 11:07 16:20 42:52 ⛏ Fast Castle
44 2,101 9:42 13:43 29:13 ⛏ Fast Castle
36 1,737 10:44 14:28 28:27 ⛏ Fast Castle
35 1,688 10:28 14:29 32:16 ⚔ FC into Scouts
34 1,628 8:06 19:18 31:44 ⚔ Towers FC
30 1,469 8:55 22:17 37:30 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
33,900 17,105 28,995 5,500 85,500 91,533
35,745 17,750 19,535 2,450 75,480 76,893
31,690 11,980 15,845 6,350 65,865 77,720
22,835 26,705 6,990 3,065 59,595 66,338
19,745 18,628 11,410 3,180 52,963 58,522
14,610 15,585 14,380 1,650 46,225 57,340
19,790 16,680 5,210 1,600 43,280 45,464
8,860 11,198 3,365 505 23,928 24,130
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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