AoeStats
← Bzm_Cordobez

Arena

510805837Analyzed
4v4 RM · 14h ago on Oct 2, 2026· 53m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Gurjaras · Australia
1610
+16
🇨🇱 Lithuanians · Chile
1566
+18
🇺🇾 Danes · Uruguay
1535
+19
🇺🇸 Byzantines · United States
1483
+22
🇹🇷 Khmer · Türkiye
1629
-20
🇹🇷 Goths · Türkiye
1617
-19
🇹🇷 Teutons · Türkiye
1598
-18
🇹🇷 Cumans · Türkiye
1584
-18
Player eAPM Actions Feudal Castle Imperial Opening
55 2,899 10:40 14:40 28:47 ⛏ Fast Castle
53 2,826 10:33 14:07 27:38 ⛏ Fast Castle
52 2,743 10:58 14:33 28:22 ⛏ Fast Castle
45 2,410 8:37 22:40 38:24 ⛏ Fast Castle
43 2,271 10:32 14:43 31:41 ⛏ Fast Castle
43 2,304 9:35 12:47 25:26 ⛏ Fast Castle
38 2,032 8:24 25:29 40:55 ⚔ Towers FC
35 1,879 8:44 18:45 28:08 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
58,520 27,705 22,770 1,650 110,645 117,585
41,940 17,300 32,285 4,250 95,775 102,523
52,400 18,615 21,820 2,250 95,085 102,396
53,295 16,265 12,095 4,850 86,505 110,063
48,125 19,110 15,400 3,650 86,285 96,938
30,745 27,520 17,550 1,665 77,480 89,169
36,845 19,736 13,305 4,580 74,466 82,234
37,020 27,267 6,580 1,165 72,032 73,459
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.