AoeStats
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Arena

510343804Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 117m 50s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Danes · Germany
1609
+18
🇩🇪 Bengalis · Germany
1521
+22
🇩🇪 Vietnamese · Germany
1436
+24
🇹🇷 Khmer · Türkiye
1671
-22
🇹🇷 Persians · Türkiye
1643
-21
🇹🇷 Teutons · Türkiye
1628
-21
Player eAPM Actions Feudal Castle Imperial Opening
58 6,877 9:33 12:52 25:18 ⛏ Fast Castle
51 6,015 10:21 14:33 34:57 ⛏ Fast Castle
48 5,702 8:30 26:52 38:34 ⚔ Tower Rush
45 5,326 9:16 12:53 27:07 ⛏ Fast Castle
41 4,806 10:07 14:33 27:23 ⛏ Fast Castle
41 4,880 10:45 14:47 28:04 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
166,385 81,003 57,250 9,200 313,838 330,554
125,605 113,789 41,325 3,285 284,004 294,837
85,450 104,060 65,090 6,840 261,440 275,840
101,375 107,100 45,585 3,415 257,475 263,791
106,010 41,535 99,845 1,600 248,990 289,316
63,385 84,963 22,645 3,295 174,288 212,639
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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