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African Clearing

510484132Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 53m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Celts · China
1673
+14
🇨🇳 Bohemians · China
1648
+15
1634
+16
🇨🇳 Maya · China
1624
+16
🇭🇰 Bengalis · Hong Kong SAR China
1697
-17
🇦🇷 Maya · Argentina
1615
-15
🇨🇳 Mongols · China
1614
-15
🇹🇼 Danes · Taiwan
1602
-14
Player eAPM Actions Feudal Castle Imperial Opening
52 2,809 12:04 19:40 36:55 ⚔ Scout Rush
51 2,744 13:11 26:57 41:47 ⚔ Archer Rush
40 2,159 12:26 16:00 45:19 ⛏ Fast Castle
38 2,020 12:19 16:13 32:14 ⛏ Fast Castle
30 1,639 12:49 16:32 41:13 ⛏ Fast Castle
26 1,388 14:31 22:23 — ⛏ Fish Boom FC
25 1,371 13:07 17:54 37:55 ⛏ Fast Castle
25 1,343 12:46 18:00 37:53 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,045 25,350 12,400 5,800 64,595 70,985
32,850 12,183 12,060 4,320 61,413 67,558
21,290 8,782 23,705 1,500 55,277 58,502
15,125 19,140 5,540 3,305 43,110 53,440
12,045 11,730 7,560 2,250 33,585 36,509
12,270 13,082 6,900 525 32,777 36,114
9,285 11,816 4,745 1,920 27,766 32,733
7,805 9,903 825 1,830 20,363 20,409
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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