AoeStats
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Nomad

508717502Analyzed
3v3 RM · 10d ago on Sep 23, 2026· 32m 36s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vietnamese · United Kingdom
1054
+18
🇬🇧 Varangians · United Kingdom
1034
+18
🇬🇧 Saracens · United Kingdom
1034
+18
🇹🇷 Mongols · Türkiye
1094
-18
🇩🇪 Spanish · Germany
1085
-18
🇵🇪 Turks · Peru
1081
-18
Player eAPM Actions Feudal Castle Imperial Opening
36 1,161 15:12 21:15 — ⛏ Fish Boom FC into Galleys
29 952 14:00 19:47 — ⚔ FC into Skirms
25 807 13:48 18:11 — ⚔ Fish Boom FC into Archers
21 681 13:37 18:04 24:10 ⛏ Fish Boom FC into Fast Imp
19 632 13:45 21:06 — ⚔ Fish Boom into Scouts FC
17 546 13:04 22:09 — ⚔ Fish Boom FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
7,035 6,370 3,865 170 17,440 18,316
6,285 5,675 3,330 1,540 16,830 16,888
7,970 5,730 1,905 950 16,555 18,217
6,000 6,315 2,695 950 15,960 15,654
6,095 5,985 1,045 1,900 15,025 15,935
5,785 5,422 1,525 1,155 13,887 14,487
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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