AoeStats
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Arena

510307036Analyzed
4v4 RM · 6h ago on Sep 30, 2026· 53m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Portuguese · China
1020
+15
🇩🇪 Danes · Germany
1016
+15
1014
+15
🇭🇺 Teutons · Hungary
992
+16
🇨🇳 Italians · China
1062
-18
🇨🇳 Poles · China
1002
-16
🇹🇼 Turks · Taiwan
956
-14
🇨🇳 Burgundians · China
944
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 2,349 10:03 15:17 31:02 ⛏ Fast Castle
42 2,264 10:39 16:10 21:48 ◆ FC into Fast Imp
41 2,172 10:51 14:16 29:41 ⛏ Fast Castle
36 1,899 10:11 14:16 29:37 ⛏ Fast Castle
30 1,625 12:57 19:00 36:33 ⛏ Fast Castle
26 1,408 10:01 16:29 30:19 ⛏ Fast Castle
22 1,198 10:08 14:36 29:06 ⛏ Fast Castle
17 901 12:09 15:44 37:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,625 34,043 18,585 1,500 88,753 94,492
39,360 26,030 18,555 3,650 87,595 92,344
31,370 14,920 19,600 3,005 68,895 110,056
14,450 27,765 20,340 4,350 66,905 76,363
32,540 23,385 4,970 2,500 63,395 85,970
22,650 10,955 11,485 300 45,390 55,573
14,510 10,460 5,610 6,415 36,995 51,935
11,965 8,040 6,130 1,410 27,545 27,856
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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