AoeStats
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Pilgrims

508546465Analyzed
4v4 RM · 9d ago on Sep 23, 2026· 35m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
894
+10
🇹🇷 Goths · Türkiye
739
+16
🇬🇧 Saxons · United Kingdom
720
+16
🇧🇷 Franks · Brazil
623
+20
🇺🇸 Romans · United States
814
-45
🇺🇸 Vikings · United States
740
-18
🇺🇸 Britons · United States
719
-18
🇺🇸 Khmer · United States
651
-12
Player eAPM Actions Feudal Castle Imperial Opening
17 605 9:20 30:35 — ⚔ M@A Rush
17 617 11:46 22:27 — ⛏ Fish Boom
16 583 13:57 24:24 — ⚔ Drush into Fish Boom into Scouts
16 563 16:41 27:59 — ⚔ Fish Boom into M@A
15 551 12:31 20:14 — ⚔ Drush FC
15 521 15:33 28:54 — ⚔ Fish Boom into Towers into Archers
14 497 10:25 24:04 — ⚔ Fish Boom into Towers FC into Scouts
13 466 13:04 27:09 — ⚔ M@A into Fish Boom into Archers

Resources

Player Food Wood Gold Stone Spent Collected
9,225 5,504 1,700 2,250 18,679 20,054
7,580 6,305 2,140 2,375 18,400 20,874
7,145 6,265 1,215 850 15,475 19,156
7,200 6,090 625 1,225 15,140 16,529
8,025 3,550 1,620 1,730 14,925 15,119
5,440 5,830 780 1,075 13,125 14,271
5,120 5,936 1,010 975 13,041 14,332
4,735 3,685 1,755 875 11,050 12,622
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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