AoeStats
← 海霸天

Black Forest

509882612Analyzed
3v3 RM · 5d ago on Sep 28, 2026· 17m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
649
+13
🇹🇼 Burmese · Taiwan
636
+13
🇨🇳 Cumans · China
630
+13
🇮🇹 Varangians · Italy
625
-15
🇵🇱 Chinese · Poland
553
-21
🇨🇳 Chinese · China
540
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 451 13:34 — — ⚔ Drush
24 404 13:08 — —
18 305 14:17 — —
4 62 — — —
3 50 12:49 — — ⚔ Drush
2 40 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,800 2,595 190 0 7,585 7,516
2,900 1,609 175 0 4,684 4,613
2,275 1,490 0 100 3,865 4,413
995 645 130 0 1,770 2,206
550 191 0 0 741 983
400 150 50 5 605 874
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.