AoeStats
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Arena

509881271Analyzed
4v4 RM · 5d ago on Sep 28, 2026· 3m 54s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Vikings · Taiwan
654
+16
🇺🇸 Bohemians · United States
624
+17
🇹🇼 Franks · Taiwan
619
+17
🇩🇪 Khmer · Germany
585
+19
🇨🇱 Japanese · Chile
698
-19
🇩🇰 Danes · Denmark
675
-18
🇦🇺 Huns · Australia
658
-18
🇬🇧 Tatars · United Kingdom
563
-14
Player eAPM Actions Feudal Castle Imperial Opening
62 242 — — —
57 222 — — —
24 92 — — —
20 80 — — —
14 56 — — —
13 50 — — —
12 46 — — —
9 35 — — —

Resources

Player Food Wood Gold Stone Spent Collected
750 150 0 0 900 614
700 100 0 0 800 583
700 0 0 0 700 746
450 200 0 0 650 510
400 128 50 0 578 328
400 100 0 0 500 435
300 50 50 0 400 358
0 100 0 0 100 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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