AoeStats
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Black Forest

509541123Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 24m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bohemians · United States
741
+13
🇺🇸 Saxons · United States
716
+14
🇺🇸 Mongols · United States
681
+15
🇺🇸 Byzantines · United States
602
+19
🇭🇰 Khmer · Hong Kong SAR China
716
-17
🇨🇴 Khmer · Colombia
681
-16
🇦🇺 Mongols · Australia
658
-15
🇹🇼 Celts · Taiwan
622
-13
Player eAPM Actions Feudal Castle Imperial Opening
38 922 12:11 16:11 — ⛏ Fast Castle
31 748 17:51 — —
20 491 12:40 21:58 — ⛏ Fast Castle
15 376 12:06 19:51 — ⛏ Fast Castle
14 332 13:05 22:42 — ⚔ FC into Skirms
13 325 14:15 24:23 — ⛏ Fast Castle
11 261 15:39 22:31 — ⛏ Fast Castle
9 232 13:48 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,095 3,535 1,015 350 9,995 10,524
6,050 3,695 250 0 9,995 13,446
4,975 3,095 400 800 9,270 10,507
4,600 3,583 250 190 8,623 9,905
4,950 2,595 200 0 7,745 9,610
4,100 3,345 275 0 7,720 10,607
3,395 2,718 650 750 7,513 8,418
3,550 3,220 100 315 7,185 9,252
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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