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Coastal Forest

510516150Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 45m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Teutons · Netherlands
1247
+13
🇨🇳 Italians · China
1186
+15
🇩🇪 Mongols · Germany
1161
+16
🇪🇸 Byzantines · Spain
1155
+16
🇩🇪 Berbers · Germany
1203
-17
🇮🇳 Tupi · India
1197
-16
🇷🇴 Danes · Romania
1163
-15
🇺🇸 Persians · United States
1100
-12
Player eAPM Actions Feudal Castle Imperial Opening
55 2,516 10:09 26:35 45:24 ⚔ Scout Rush
50 2,276 9:02 23:00 39:02 ⚔ Archer Rush
40 1,805 10:43 20:54 42:53 ⚔ Skirmisher Rush
36 1,661 10:19 20:28 39:13 ⚔ Scout Rush
36 1,647 10:05 20:32 33:23 ⚔ Archer Rush
36 1,664 9:38 16:35 42:09 ⛏ Fast Castle
31 1,398 11:50 18:53 34:57 ⛏ Fish Boom into Fire Galleys FC
29 1,312 11:16 18:11 38:56 ⛏ Fish Boom FC into Galleys

Resources

Player Food Wood Gold Stone Spent Collected
28,870 11,456 19,870 200 60,396 61,400
12,300 20,171 9,640 2,815 44,926 49,651
16,450 13,855 9,870 2,255 42,430 44,659
18,405 10,479 9,815 1,915 40,614 45,303
17,115 17,315 2,965 100 37,495 39,908
15,645 15,916 2,315 1,700 35,576 36,272
13,490 10,365 7,720 750 32,325 34,547
9,050 9,695 6,735 1,775 27,255 30,162
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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