AoeStats
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MegaRandom

510051978Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 0m 19s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
1252
+14
🇨🇳 Bohemians · China
1175
+17
🇭🇰 Varangians · Hong Kong SAR China
1174
+17
🇨🇳 Persians · China
1156
+18
🇳🇨 Varangians · New Caledonia
1276
-19
🇫🇷 Mongols · France
1205
-17
🇳🇨 Wei · New Caledonia
1159
-15
🇫🇷 Britons · France
1157
-15
Player eAPM Actions Feudal Castle Imperial Opening
82 26 — — —
66 21 — — —
57 18 — — —
38 12 — — —
28 9 — — —
19 6 — — —
16 5 — — —
16 5 — — —

Resources

Player Food Wood Gold Stone Spent Collected
0 50 0 0 50 0
0 50 0 0 50 0
0 50 0 0 50 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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