AoeStats
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Lombardia

509449973Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 28m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇿 Britons · New Zealand
1216
+13
🇮🇪 Persians · Ireland
1196
+14
🇨🇴 Magyars · Colombia
1128
+17
🇫🇷 Varangians · France
1222
-17
🇫🇷 Britons · France
1154
-15
🇫🇷 Spanish · France
1083
-12
Player eAPM Actions Feudal Castle Imperial Opening
49 1,391 9:12 22:21 — ⚔ Scout Rush
33 956 9:30 21:33 — ⚔ Scout Rush
25 720 9:44 23:34 — ⚔ Archer Rush
24 678 12:31 20:36 — ⚔ Scout Rush
23 669 10:00 23:48 — ⚔ Archer Rush
14 403 9:39 20:50 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
8,655 5,749 400 425 15,229 15,828
6,895 5,863 1,325 935 15,018 17,145
7,945 4,768 1,625 200 14,538 15,355
7,250 4,213 2,075 200 13,738 15,037
4,870 4,414 2,565 750 12,599 15,251
3,530 2,499 545 0 6,574 8,518
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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