AoeStats
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Nomad

510353543Analyzed
3v3 RM · 19h ago on Sep 30, 2026· 36m 29s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇪 Italians · Georgia
1045
+13
🇱🇹 Japanese · Lithuania
971
+16
🇺🇸 Huns · United States
913
+20
🇩🇪 Varangians · Germany
1022
-18
🇩🇪 Wei · Germany
964
-16
🇩🇪 Armenians · Germany
948
-15
Player eAPM Actions Feudal Castle Imperial Opening
43 1,576 15:07 19:08 — ⛏ Fish Boom FC
39 1,435 16:23 23:38 — ⚔ Fish Boom into Archers
20 740 15:26 25:07 — ⚔ Fish Boom into M@A into Fire Galleys
20 747 16:28 21:40 — ⛏ Fish Boom FC
19 678 13:52 27:28 —
9 337 15:19 23:01 35:46 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
9,695 6,610 3,425 3,100 22,830 23,613
7,520 9,630 2,295 1,315 20,760 23,171
7,110 6,986 2,060 1,800 17,956 19,236
10,220 2,745 2,830 0 15,795 16,472
5,950 6,281 2,165 1,115 15,511 17,173
6,355 5,100 845 1,200 13,500 13,343
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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