AoeStats
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Lombardia

510265136Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 34m 22s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,566 9:55 20:32 — ⚔ Scout Rush
44 1,499 9:41 16:52 — ⛏ Fast Castle
37 1,287 9:04 18:49 — ⚔ Scout Rush
32 1,104 11:26 15:14 — ⛏ Fast Castle
27 920 8:58 25:26 — ⚔ Scout Rush
27 928 10:55 15:14 — ⛏ Fast Castle
22 763 12:08 20:11 —
13 462 11:52 21:37 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
12,405 4,940 5,375 1,115 23,835 26,798
9,690 9,351 3,665 200 22,906 28,030
7,895 7,194 2,585 1,095 18,769 21,529
5,700 7,140 3,015 1,065 16,920 22,557
8,500 4,433 2,600 1,070 16,603 17,094
6,620 7,280 1,355 910 16,165 19,374
6,745 4,749 2,855 1,090 15,439 19,333
6,100 5,045 2,210 1,500 14,855 15,833
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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