AoeStats
← El Guerrero Almendra

Arabia

509995927Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 83m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
51 4,283 10:45 15:19 32:48 ⛏ Fast Castle
22 1,871 13:08 19:58 38:26 ⛏ Fast Castle
21 1,755 11:10 26:42 — ⚔ Scout Rush
20 1,666 15:43 30:19 46:01
20 1,636 9:26 24:51 31:34 ⛏ Fast Castle
15 1,236 10:55 23:30 38:10

Resources

Player Food Wood Gold Stone Spent Collected
71,945 20,922 46,535 4,425 143,827 174,586
87,870 21,945 28,890 2,900 141,605 146,349
46,395 18,940 18,885 4,165 88,385 95,412
37,270 16,756 17,830 1,920 73,776 76,297
18,885 12,370 7,670 2,815 41,740 47,672
15,365 13,640 9,515 2,640 41,160 54,320
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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