AoeStats
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Arabia

510174786Analyzed
4v4 RM · 21h ago on Sep 29, 2026· 38m 25s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
46 1,773 9:51 14:48 36:37 ⛏ Fast Castle
45 1,717 10:55 17:22 — ⛏ Fast Castle
41 1,580 10:24 23:51 37:55 ⚔ Archer Rush
26 998 10:06 21:14 32:47 ⚔ Archer Rush
20 785 12:28 — — ⚔ Skirmisher Rush
16 632 13:18 20:44 — ⛏ Fast Castle
14 531 14:19 30:32 —
11 420 10:25 29:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,410 8,075 8,095 1,050 34,630 34,978
8,575 9,958 7,550 750 26,833 29,391
8,550 6,931 5,190 1,500 22,171 27,921
8,990 4,822 4,120 795 18,727 21,761
8,805 6,420 1,855 405 17,485 20,789
6,700 5,996 1,425 850 14,971 20,349
5,620 6,645 870 100 13,235 17,709
3,745 3,668 0 300 7,713 8,700
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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