AoeStats
← Sex Machine 24cm

Yucatan

510410064Analyzed
2v2 RM · 11h ago on Sep 30, 2026· 32m 5s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Spanish · Canada
1321
+16
🇦🇷 Danes · Argentina
1309
+16
🇬🇧 Mongols · United Kingdom
1313
-16
🇬🇧 Mongols · United Kingdom
1313
-16
Player eAPM Actions Feudal Castle Imperial Opening
60 1,919 11:00 15:01 — ⛏ Fast Castle
37 1,175 9:24 23:42 — ⚔ M@A into Skirms
32 1,027 10:24 — — ⚔ Archer Rush
31 1,009 11:36 17:25 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,010 5,435 3,320 810 20,575 22,419
7,145 7,336 2,835 1,400 18,716 23,040
7,950 4,871 1,780 2,275 16,876 18,497
4,785 4,338 750 905 10,778 12,661
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.