AoeStats
← L. Erikson

Arena

510169370Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 104m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Persians · United Kingdom
918
+16
🇺🇸 Japanese · United States
868
+18
🇧🇷 Japanese · Brazil
844
+19
🇵🇪 Celts · Peru
784
+21
🇩🇪 Danes · Germany
971
-21
🇩🇪 Bohemians · Germany
906
-18
🇩🇪 Wu · Germany
885
-18
🇩🇪 Teutons · Germany
868
-17
Player eAPM Actions Feudal Castle Imperial Opening
30 3,180 11:18 16:29 34:52 ⛏ Fast Castle
29 3,069 11:57 17:11 30:29 ⛏ Fast Castle
25 2,619 11:48 16:58 31:01 ⚔ FC into Archers
23 2,416 8:55 15:50 26:47 ⛏ Fast Castle
23 2,389 10:32 20:13 32:40 ⛏ Fast Castle
22 2,334 11:07 21:24 28:33 ⛏ Fast Castle
17 1,763 10:20 16:39 32:36 ⛏ Fast Castle
7 777 15:07 19:08 35:32 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
17,540 55,200 28,955 14,590 116,285 142,053
48,725 30,945 27,435 4,580 111,685 121,517
45,530 41,495 16,170 5,145 108,340 114,887
39,980 39,055 23,720 3,125 105,880 138,923
36,770 48,945 13,375 3,735 102,825 106,025
30,120 37,525 29,545 4,975 102,165 175,551
30,590 33,150 23,530 3,350 90,620 112,959
18,485 16,690 9,915 4,005 49,095 62,065
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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