AoeStats
← 江 小田

Nomad

510283481Analyzed
2v2 RM · 9h ago on Sep 30, 2026· 69m 8s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1006
+16
🇨🇳 Wu · China
899
+21
🇦🇺 Malay · Australia
1008
-19
🇦🇺 Varangians · Australia
1006
-18
Player eAPM Actions Feudal Castle Imperial Opening
37 2,544 12:25 21:32 68:42 ⚔ Fish Boom into Scouts
36 2,492 15:45 20:15 39:40 ⛏ Fish Boom FC
34 2,346 14:06 24:42 37:53 ⛏ Fish Boom FC
25 1,746 13:47 18:16 63:17 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
44,530 19,440 15,925 6,250 86,145 92,194
23,760 25,375 19,155 8,950 77,240 102,516
14,950 22,785 12,825 2,425 52,985 56,453
18,590 17,010 4,380 3,875 43,855 48,181
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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