AoeStats
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Arena

510354280Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 26m 55s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Armenians · Czechia
1165
+11
🇬🇧 Saxons · United Kingdom
1102
+14
🇹🇷 Burgundians · Türkiye
1088
+14
🇨🇱 Spanish · Chile
1148
-17
🇫🇷 Italians · France
1011
-11
🇺🇸 Teutons · United States
1010
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 861 9:59 13:48 — ⛏ Fast Castle
28 752 12:28 17:42 — ⛏ Fast Castle
25 665 10:54 14:49 — ⛏ Fast Castle
25 678 10:14 16:02 — ⛏ Fast Castle
17 457 10:59 18:51 — ⚔ Archer Rush
10 272 12:21 16:40 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,625 13,135 1,300 950 25,010 26,094
9,025 6,490 200 400 16,115 19,752
6,275 6,045 450 950 13,720 16,047
6,155 4,990 1,235 300 12,680 14,814
5,400 4,530 890 970 11,790 12,784
3,780 2,643 665 1,400 8,488 10,402
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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