AoeStats
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Arabia

509143023Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 36m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Danes · India
1118
+12
🇮🇳 Inca · India
1086
+14
🇮🇳 Bulgarians · India
1023
+15
🇬🇧 Danes · United Kingdom
1060
-15
🇺🇸 Aztecs · United States
1018
-13
🇵🇪 Khmer · Peru
1017
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,437 9:36 23:51 — ⚔ Scout Rush
27 978 12:22 23:20 35:58 ⚔ Drush
25 920 10:11 16:08 — ⛏ Fast Castle
18 670 11:39 21:50 — ⚔ M@A into Archers into Skirms
16 581 11:22 19:42 — ⛏ Fast Castle
16 569 10:38 27:29 — ⚔ Archers into Skirms into Champis

Resources

Player Food Wood Gold Stone Spent Collected
10,070 4,790 1,795 2,700 19,355 21,213
9,780 5,885 1,475 850 17,990 23,532
6,540 4,158 2,430 2,515 15,643 15,875
7,910 4,875 1,430 750 14,965 20,602
4,825 3,060 660 0 8,545 10,115
2,540 2,117 250 0 4,907 5,147
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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