AoeStats
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Nomad

510210724Analyzed
3v3 RM · 1d ago on Sep 30, 2026· 30m 45s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Japanese · Argentina
1232
+13
🇺🇸 Celts · United States
1212
+14
🇮🇹 Goths · Italy
1155
+16
🇧🇷 Vietnamese · Brazil
1287
-18
🇧🇷 Huns · Brazil
1241
-17
🇧🇷 Danes · Brazil
980
-8
Player eAPM Actions Feudal Castle Imperial Opening
31 961 15:33 23:20 — ⛏ Fish Boom FC
30 910 13:12 17:02 — ⛏ Fish Boom FC
30 925 13:34 21:34 — ⛏ Fish Boom FC
22 663 13:47 26:02 — ⛏ Fish Boom
21 660 13:34 19:23 — ⛏ Fish Boom FC
18 543 15:44 22:04 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,325 8,717 4,490 200 19,732 20,519
6,970 6,030 2,350 850 16,200 16,465
6,600 5,765 405 1,700 14,470 14,854
5,825 7,056 885 225 13,991 14,810
6,765 4,225 1,690 850 13,530 13,007
5,055 3,375 885 1,225 10,540 11,185
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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