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Fortress

509733616Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 50m 58s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
1348
+13
🇭🇺 Cumans · Hungary
1328
+14
🇭🇺 Hindustanis · Hungary
1284
+17
🇨🇴 Bohemians · Colombia
1296
-15
🇧🇷 Varangians · Brazil
1295
-15
🇪🇸 Armenians · Spain
1281
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 3,199 6:21 11:46 31:46 ⛏ Fast Castle
40 2,033 8:55 12:44 28:21 ⛏ Fast Castle
37 1,903 5:30 16:03 27:51 ⛏ Fast Castle
34 1,755 8:06 11:58 26:17 ⛏ Fast Castle
27 1,375 7:23 11:21 30:23 ⛏ Fast Castle
25 1,267 7:21 11:49 29:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,915 14,805 23,855 2,310 77,885 80,012
34,615 26,605 14,230 2,180 77,630 91,135
28,250 35,738 8,920 3,085 75,993 80,223
23,125 26,675 14,790 2,250 66,840 76,486
34,535 16,565 10,635 2,350 64,085 65,526
23,870 20,670 11,925 2,765 59,230 66,927
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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